Rules: Scoring Rounds
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When a Volcano hex is drawn, the game immediately enters a Scoring Round.
The Volcano hex is set aside.
Each player, starting with the player who drew the Volcano, uses 10 AP and scores his position.
- Temples - Score the topmost number on a Temple where you have a Guard or if you
have the largest expedition force. Leaders count as 3. If there is a tie, no one scores.
- Treasures - Score your Treasures as follows:
- A single Treasure = 1 point
- A pair of Treasures = 3 points
- A triplet of Treasures = 6 points
After all the players have taken a scoring turn, the player that drew the Volcano continues his turn by first placing the tile and then spending 10 AP to explore.
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