Rules: Scoring Rounds


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When a Volcano hex is drawn, the game immediately enters a Scoring Round.

The Volcano hex is set aside.

Each player, starting with the player who drew the Volcano, uses 10 AP and scores his position.

  • Temples - Score the topmost number on a Temple where you have a Guard or if you have the largest expedition force. Leaders count as 3. If there is a tie, no one scores.
  • Treasures - Score your Treasures as follows:
    • A single Treasure = 1 point
    • A pair of Treasures = 3 points
    • A triplet of Treasures = 6 points
After all the players have taken a scoring turn, the player that drew the Volcano continues his turn by first placing the tile and then spending 10 AP to explore.