Rules: Guard a Temple
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Place a Temple Guard
- Cost 5 AP
- Must have the strongest expedition force in the Temple hex. The Expedition Leader counts
as 3 and each worker counts as 1.
- The Guard ensures that you score the Temple points for all remaining Scoring Rounds.
- The Guard remains through the rest of the game.
- Place one of the members in the hex onto the Temple. Remove all remaining members
of your expedition from the game.
- This Temple cannot be uncovered further.
- May only place a Guard on 2 Temples in the game.
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