Rules: The Clock
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The city of Bus is located in a strange universe. A crazy professor
has developed a complex machine that can halt time for a while. This
may be lucrative, but it is also dangerous. If time is stopped too
often, the time-space-continuum ruptures, with dramatic consequences
for the city.
The action clock can be chosen by just one player each
turn. When the action should be performed, this player may
choose to stop time. He or she is not obliged to do so. If
a player stops time, the time indicator stays on the type of
building that it was on. If no one chooses this action, or if the
player in question decides not to stop time, the time indicator
just moves on one step in clockwise direction.
If a player stops time, he has to take one clock stone from the
clock. He keeps this stone, which counts as one minus point. If you
choose the clock and let time go its way, you do not get a
minus point. If there are no more clock stones on the clock, the
time-space-continuum ruptures and the game ends immediately. Further
actions in that round are not played. Points are counted
immediately.
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